using Gameplay.PVE;
using UnityEditor;
using UnityEngine;

namespace com.yoozoo.gta.Gameplay.PVE.Editor
{
    [CustomEditor( typeof(PveSceneViewer))]
    public class PveMapEditorInspector : UnityEditor.Editor
    {
        public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();
            /*if (GUILayout.Button("挂机"))
            {
                (target as PveSceneViewer).SwitchToPve();
            }
            if (GUILayout.Button("战斗"))
            {
                (target as PveSceneViewer).SwitchToRpg();
            }*/
        }
    }
}